![]() ![]() Don't dig bedrooms in soil, dig them in stone. They can't be used to construct some buildings or produce dwarvern syrup but I think those are the only things they can't do. They store more, can be made of most any material, and are lighter. You will need to provide new clothes to your dwarfs roughly every two years. Pop cap is a soft limit in 34.11 and I don't think that has changed so you can get significantly more than whatever you have that set to and it doesn't stop children from being born. If you are really new and just want to focus on the basics interface I wouldn't do evil or savage. You can also fully enclose a surface farm without issue (though glass is cheap so why not make a glass roof for RP reasons).Wilderness is IIRC neutral with middling savagery while joyous wilds is good with high savagery and unicorns are available in most good biomes. Once you unlock the caverns, fungus will spread on any flooded floor tile that you can use for pasturing your animals, and you can grow food on flooded tiles. You can either set up a killing/drowning room for the caged animals, or train and slaughter them (once you train a few you get pretty fast at it). Birds will have to drop to surface level to enter the door, and get hit by a cage trap. ![]() Surround your doors/drawbridge with cage traps. Harvest them under armed guard if you're really worried, but your tree farm will also have lots of 'dead' tiles like sand and stone that will never grow trees. Harvest trees in bulk, and only use them for things like beds, barrels, and bins. They're pretty easy.īuild a roof over any surface structure except your tree farm (and you can apparently move that underground though I haven't had any success with it yet). Using burrows can be a good way to keep your dwarves in but burrows do not affect external wildlife - as you have discovered, they'll fly and walk in as they wish if doors are left unlocked.īirds were annoying until I learned to stop accepting casualties and actually deal with them. It might be important to make an outside meeting zone so that new migrants have somewhere specific to go to as you consider letting them in. It's the same strategy for Evil embarks.Īfter that either unlock the hatches only as needed, always checking what's outside first, and progressively expand your "safe" courtyard when the coast is clear. This all can be down in the first few minutes of an embark. But it's close, any of the two works just fine. It's a bit more work and takes more time though - digging in soil and hatch cover are a quicker lock down method in my experience. Whatever you have in your wagon must be brought in ASAP.Ģ- as soon as the trees are cut down make a carpenter workshop (ideally inside) and make enough hatch covers for your stair entrance.ģ- cover the entrance with the hatches and lock them.Īlternatively you can just box in the cart and stair with a wall, roof and door (and/or bridge). What I usually do is - before anything else:ġ- Dig a stair down and a large room one or two levels right next to the cart.ġ- Designate just one or two trees to be cut down right next to the wagon.Ģ- As soon as there's a bit of room being cleared out of the room make a huge everything stockpile in there. Giant cougars doing your bidding? Yes please. Or maybe a giant snapping turtle? An alligator woman getting too curious?īut if you are able to get it off the ground these biomes are great for food and anomal training. If there are no Giant Blue Jays or Blue jay men right when you embark, they'll be there soon enough. When you embark in an untamed wild place, you MUST prioritize security. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) ![]() A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |